Het is woensdag en dat betekent een nieuw weekoverzicht van Super Smash Bros. for 3DS/for Wii U! De schade van de voorgaande weken zijn ondertussen ingehaald en we kunnen nu gaan richten op de meest recente onthullingen. Lees snel verder!
Voor degene die onbekend zijn met de formule: dagelijks deelt Sakurai afbeeldingen en informatie over zijn nieuwste project. Dit doet hij op Miiverse en Daily Nintendo biedt jou de gelegenheid om deze waar te nemen in een handig weekoverzicht.
Vanaf nu laten we het woord over aan Masahiro Sakurai, de ontwikkelaar en bedenker van Super Smash Bros!
Pic of the day. Robin’s Nosferatu is the first ability in the Smash Bros. series that recovers your damage as it gives damage to others. The attack becomes even stronger if you strike from behind! Robin doesn’t actually use this ability in the original game, but we added that element to make the character unique. Who knows–the ideas we use in this game may contribute to the original series.
Pic of the day. Here’s the Great Fox from Star Fox: Assault. I wonder what missions it will conduct. It’ll probably have fighters running around on top of it without the pilot’s consent.
Pic of the day. In general, there are completely different stages in the 3DS and Wii U version, but we made Wily Castle and the special boxing ring available for both versions! We didn’t forget the Yellow Devil either. There may be some small differences in the stages, such as the 3DS stage appearing to be during daylight hours.
Pic of the day. This is the Tomodachi Life stage that’s exclusive to the 3DS version! The front walls of the apartments disappear so you can see the area within when a fighter overlaps with the room. The rooms are randomly placed and selected from among several types. Planting an X Bomb behind a wall might be an effective tactic.
You might run into a Mii living in the room! The Mii characters are taken from the data in your 3DS system, so you could find your friends living in the apartments.
Pic of the day. For the first time ever, I present to you…the main menu for the 3DS version!! The icons are even animated. The design concept may look similar if you’ve played other games I’ve worked on. But we had a hard time making this one because…
The bottom screen displays pictures matching each mode! This was quite a task for the UI (User Interface) designers, but they made it happen. Kudos to them! You can tap the screen to look up additional info like how to play–complete with diagrams.
Volgende week weer een nieuw weekoverzicht!
Meer nieuws
[Release Radar] Deze games verschijnen er in week 16
Online functionaliteiten 3DS en WiiU officieel verleden tijd
[Release Radar] Deze games verschijnen er in week 15