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IGN spreekt zich uit over de grafische kracht van de Nintendo Switch

Volgens de website IGN komt de Nintendo Switch qua grafische kracht bij lange na niet in de buurt van de PS4 en Xbox One.

Nintendo heeft tot nu toe officieel nog geen specificaties bekend gemaakt van de Switch met betrekking tot hoe krachtig de machine nu eigenlijk is. IGN heeft de Nintendo Switch inmiddels flink onder de loep genomen en beweert nu dat de nieuwe console Nintendo bij lange na niet in de buurt komt van de PS4 en Xbox One. Er wordt zelfs gesteld dat dit bijna te vergelijken is met het verschil dat de Wii destijds had met de PS3 en Xbox 360 op het gebied van grafische kracht. Ondanks dat de vergelijking van IGN wellicht overdreven kan zijn, lijkt wel duidelijk dat de Switch grafisch behoorlijk achterloopt op de concurrentie.

“At the time of this writing, Nintendo has not officially confirmed the exact specifications of the Nvidia Tegra-based chipset that powers the Switch. That said, it’s fairly clear that the Switch is almost as far behind the power curve of its competitors as the original Wii was when it first came out. For example, Breath of the Wild, which was developed simultaneously on the Wii U, seldom quite makes it all the way to 30 frames per second in TV mode, and it even dips far south of that when lots of particles or physics objects are on screen at once. That it suffers from these performance issues despite a lack of anti-aliasing does not bode well for the system’s long-term capabilities – or its prospects for landing ports of big-budget AAA games.

“The limitations of the cartridge-based media may be compounding this issue. Even the massive, sprawling world of Breath of the Wild is housed in a tiny 13.4GB file, and on a big, 1080p screen, it becomes fairly obvious that many of the textures have been heavily compressed. We can’t be certain if that’s a consequence of larger game cards being more expensive for Nintendo to manufacture or of limited video RAM on the Switch, but regardless of the cause the symptoms are noticeable. The art style hides it well in Zelda’s case, but this may be a concern going forward, especially for potential multi-platform ports.”

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