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Weekoverzicht: Super Smash Bros. for 3DS/for Wii U

Het is woensdag en dat betekent een nieuw weekoverzicht van Super Smash Bros. for 3DS/for Wii U! Het is trouwens de twintigste keer dat de Super Smash Bros-weekoverzicht op Daily Nintendo plaats vindt, dus een klein feestje met onze helden...

super_smash_bros_wii_u_3ds_characters_by_supersaiyancrash-d704xlhHet is woensdag en dat betekent een nieuw weekoverzicht van Super Smash Bros. for 3DS/for Wii U! Het is trouwens de twintigste keer dat de Super Smash Bros-weekoverzicht op Daily Nintendo plaats vindt, dus een klein feestje met onze helden lijkt gepast. Lees snel verder!

Voor degene die onbekend zijn met de formule: dagelijks deelt Sakurai afbeeldingen en informatie over zijn nieuwste project. Dit doet hij op Miiverse en Daily Nintendo biedt jou de gelegenheid om deze waar te nemen in een handig weekoverzicht. Zoals eerder vermeldt, heeft een nieuwe weekoverzicht een maand op zich laten wachten, maar dat betekent niet dat dit verloren weken zijn. Om de schade in te halen, een overzicht van 30 juni tot 20 juli!

Vanaf nu laten we het woord over aan Masahiro Sakurai, de ontwikkelaar en bedenker van Super Smash Bros!

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Here’s a Poppant, an enemy that appeared in the previous game in this series. Poppants will appear in Smash Run, scampering around as they drop a variety of items.

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There are other bonus characters that appear in this game, too. Here’s an Iridescent Glint Beetle from the Pikmin series. Keep hitting it!! Keep hitting it for gold!!

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The pink sweatshirt looks really cool on Little Mac, so you can use that outfit in this game… How can a pink sweatshirt look so cool?

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Looks like some of you noticed that this version of Little Mac wasn’t shown at E3. There are many things, like Link’s Skyward Sword tunic design I posted earlier, that haven’t been revealed yet.

The Mii Gunner in his suit. Looking sharp! The arm cannon’s design will change depending on the outfit, but the attacks and projectiles will be the same.

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Mega Man.EXE and Mega Man Volnutt!! They only appear for a split second, but the modeling is so detailed. And if that’s the case…!

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…How can we not use it for trophy creation?! Today’s update is a rare mix of Wii U and 3DS images in the same post.

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Pac-Maze is a stage exclusive to the 3DS version, created in the Pac-Man motif. If you eat 100 Pac-Dots, Power Pellets will appear in your color.

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If you eat a Power Pellet, the monsters will become vulnerable and you can defeat them just by touching them. An important point is that the monsters will become vulnerable only on your screen, which means that they can still damage your opponents!! This is one of the unique game features only possible in the 3DS version.

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The Mii Gunner’s side smash attack may have the farthest reach of all the side smashes…as should be expected from a firearms expert!! Looks like the attack missed this time, though.

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I talked about an attack with a far reach in yesterday’s post, but it didn’t compare to Palutena’s up smash attack! No joke, it reaches really far. It reached so far in this shot that even the rocketbarrels got blown up.

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That said, if we’re talking just about range, even that can’t beat Palutena’s power, Heavenly Light. It has quite a damage field. However, this is a no-flinch attack, which means the opponents won’t react to the damage!

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Pic of the day. Just like in the original game, the Dark Emperor can cause status changes based on a fighter’s color. Red types generally get powered up. On a different subject, the Mii Fighter is wearing a Mii Force Helmet.

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Pic of the day. The character farther in the back isn’t from the Imperial forces, and the character in the front is not the infamous drum-playing puppet in Osaka. No, Mario is actually wearing an outfit from Family Computer Golf: U.S. Course! NES Open Tournament Golf might be a more familiar title.

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Pic of the day. Pac-Man’s up taunt is known as Namco Roulette! Namco characters from the 1980s will randomly appear.

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See? There’s a variety of characters. Huh? One of them looks pretty recent.

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Pic of the day. In order to make Rayman’s trophy, we asked Ubisoft to share their references. We were expecting to receive 2D drawing references for Rayman, but to our surprise, they sent us data of a brand new 3D model that they rendered for this game!! And that was how this trophy was created. It takes a lot of work creating each model, so it’s wonderful that the creators contributed their own efforts!!

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Pic of the day. Screenshot 1 Along with Robin, Lucina joins the battle!! Her physical ablilites are identical to Marth’s–it must be in her D.N.A. However, where Marth’s power is concentrated in the tip of the sword, Lucina’s attack strength is balanced throughout the weapon, which might make her easier to control. She’s also a little bit shorter than Marth.

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Screenshot 2 With the Wii Fit Trainers, the male and female Robins, the Villagers, and Little Mac, varying their appearances and voices works just like selecting alternate color variations. However, whenever there is even a small difference in abilities, that character gets an actual roster slot. That is why you can select Lucina individually.

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Screenshot 3 By the way…there’s probably no chance you’ll be able to see this in the game, but Lucina has the mark of Naga in her left eye.

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Pic of the Pic of the day. The Levin sword and tomes are Robin’s life lines. The Levin sword can be activated by using smash attacks–you can even activate these moves in midair! However, just like in the original game, the Levin sword can be used only a limited number of times before it breaks, at which point it takes some time to regenerate. When the Levin sword is unavailable, Robin fights using the bronze sword.

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The way Robin launches Arcfire is kind of crazy—he or she calls down a bolt of flame from above, then launches a pillar of fire! By the way, Robin’s tome changes with each special attack.

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Pic of the day. We have Nintendogs plus cats! How could we forget them!! Just FYI, there are about five dog breeds in this game. This was me, reporting from the 3DS-exclusive stage, Living Room.

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Pic of the day. Here’s a Screen K.O. shot. There are also patterns where players will disappear into the sky for Star K.O.s, but as a match’s time limit approaches, those K.O.s will not occur anymore.

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Volgende week een nieuw weekoverzicht!